WAR Confluence
A WARFARE map named Confluence.
This project is currently on hold for “DM Asahi Shisetsu” which will be available to see in the next few days.
Concept: Political dissension pushed to an extreme leads to the two pugnacious powerhouses to the two generators working on either side of a large waterfall outside city limits. Who will take control of both and seize political power over the city?
Breakdown: It’s an outdoor map with an island in the middle. There are 2 ways to capture the nodes and there is a stand alone Leviathan node. All the regular nodes will have some form of base or enclosure to keep them safe.
COMPLETION: 48% of version 1.00 – Download version 0.45 here (ZIP). (Feb 7th, 2010)

Feb 7: I uploaded a (should be) fully playable version (0.45) of the map complete with bases, vehicles and weapons. All objectives are working and I’ve added bridges to help with flow between the island and the mainland. I think there might be too many vehicles now but I still had a lot of fun taking the nodes against some bots. I played a few rounds against 16 bots. I’d like to mention that the turrets in the bases are spawned as neutral (turrets on the upper levels of bases normally wouldn’t have keys would they!?) because if you let someone right inside your base and upstairs, they should deserve to use your turret
Versions, what do they mean!?
| 0.10 | Paper Design |
| 0.20 | Blocking & Objectives |
| 0.30 | Heightmap |
| 0.40 | Meshes |
| 0.50 | Bases |
| 0.60 | Item, weapon & powerup placement |
| 0.70 | Particles, Lighting, Pathing & Post Processing |
| 0.80 | ALPHA release |
| 0.90 | BETA release |
| 1.0 | FINAL release |
These are only my person version numbers. But this is where you can guestimate where I am in my development process.
Archive:
Download version 0.42 here (ZIP). (Feb 5th, 2010)


No comments yet.