Posts Tagged ‘ Design

Unreal Old Friends

I found a great website full of people who love to level design. I posted up my map and have received a lot of valuable feedback already. I’ve had my map available on the Artery for the same amount of time with… so far… no feedback haha.

So props to all the guys out at Unreal Old Friends.

My thread on UOF can be found here.
My thread on the Artery can be found here.

Wow, that post has a lot of links!

My level finally has a little bit different visual style (with working water – hopefully) thanks to the guys over at UOF. They informed me that I can’t use a “Fallback” material or else it would show up as plain black in-game. Who woulda thunk!? I’ll get some new screenshots available soon. Maybe at the end of the day today. Right now I’m working on customizing all my terrain materials. I’ll need to add a new material to paint with to help draw the players along the paths from base to base. Wish me luck.

Inlet Control ~v0.63 [update]

LINK: VCTF-Inlet Control page

So I’ve finished both bases and begun working on weapon and item placements. You’ll see my progress on the right under “Goals” right now (and for the rest of this week). Today definitely wasn’t the most productive day but I still managed to progress on my level. I spent a little time on the Artery also. I wish I had finished more but tomorrow will be the day of days… at least until next week ;)

I’ve also put a link on my site to a Livestream to show my progress as I’m working (screen capture). It will be running on and off, Monday to Friday between 7:30am and 5:00pm. I make no guarantees but I will be streaming when I’m working. This is also a learning process for me so I won’t be streaming when I’m trying to figure out how to do something – only when I’m actually doing something. I hope you appreciate me trying to keep you from being bored :D

The next time I upload screenshots it will be either version 0.6 or 0.7. Hopefully by tomorrow evening I will have version 0.8 available to be tested. Stay posted.

Inlet Control v0.55

LINK: VCTF-Inlet Control page

I redid the hacked terrain because it was giving me troubles. Now it should be working well. I also optimized the terrain with the correct tessellations and replanted the trees. I lowered the density of the trees and scaled the foliage down a little. I also toned down the postprocessing above water.

I’ve decided to have the level downloadable at v0.8 for beta testing. Stay posted! ;)

(Version 0.6 will be item placements and 0.7 will be the bot pathing.)